Tao Fang Foley Sound Design Example
I think this is a great example of what foley is. The first video has the speech and music but no foley or sound fx. The second one is the final product. When I think of foley, I think of images of some guy walking around in a little box filled with sand and a mic pointed at his feet. I have never looked it up, but foley is more of the organic sounds and how they occur in nature and sound design is when you start adding all the explosions and alien space zaps that tend to occur less frequently in nature.
My second made up definition: How you can tell good foley and sound design. You can tell it is good when you don’t notice it at all and everything just blends in and feels right as it corresponds to the image that is on the screen. If this stuff ever sticks out, 9 times out of 10, it will be because it is bad. Think of it as a supporting character. All of the subtle foot steps, sword scrapes, dripping water in the background, subtle yet if you listen to the first video, it just seems empty compared to video number 2.
There is a spot where the green guy has just defeated the big guy with the sword. He is yelling "Sho-Sing" and the first time he yells, that camera is close but the next time the camera is a distant view. By cutting some of the lows in the voice and exaggerating the effect of the voice bouncing off the cave walls, the audio emphasizes that dramatic camera pull back.
No Foley/Sound Design
With Foley/Sound Design
If you enjoyed this post, please consider to leave a comment or subscribe to the feed and get future articles delivered to your feed reader.

Comments
No comments yet.
Leave a comment